init - 初始化项目
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doc/tutorials/introduction/display_image/display_image.markdown
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doc/tutorials/introduction/display_image/display_image.markdown
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Getting Started with Images {#tutorial_display_image}
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===========================
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@prev_tutorial{tutorial_building_tegra_cuda}
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@next_tutorial{tutorial_documentation}
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| | |
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| -: | :- |
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| Original author | Ana Huamán |
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| Compatibility | OpenCV >= 3.4.4 |
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@warning
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This tutorial can contain obsolete information.
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Goal
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----
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In this tutorial you will learn how to:
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- Read an image from file (using @ref cv::imread)
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- Display an image in an OpenCV window (using @ref cv::imshow)
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- Write an image to a file (using @ref cv::imwrite)
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Source Code
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-----------
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@add_toggle_cpp
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- **Downloadable code**: Click
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[here](https://github.com/opencv/opencv/tree/master/samples/cpp/tutorial_code/introduction/display_image/display_image.cpp)
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- **Code at glance:**
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@include samples/cpp/tutorial_code/introduction/display_image/display_image.cpp
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@end_toggle
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@add_toggle_python
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- **Downloadable code**: Click
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[here](https://github.com/opencv/opencv/tree/master/samples/python/tutorial_code/introduction/display_image/display_image.py)
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- **Code at glance:**
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@include samples/python/tutorial_code/introduction/display_image/display_image.py
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@end_toggle
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Explanation
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-----------
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@add_toggle_cpp
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In OpenCV 3 we have multiple modules. Each one takes care of a different area or approach towards
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image processing. You could already observe this in the structure of the user guide of these
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tutorials itself. Before you use any of them you first need to include the header files where the
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content of each individual module is declared.
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You'll almost always end up using the:
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- @ref core "core" section, as here are defined the basic building blocks of the library
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- @ref imgcodecs "imgcodecs" module, which provides functions for reading and writing
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- @ref highgui "highgui" module, as this contains the functions to show an image in a window
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We also include the *iostream* to facilitate console line output and input.
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By declaring `using namespace cv;`, in the following, the library functions can be accessed without explicitly stating the namespace.
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@snippet cpp/tutorial_code/introduction/display_image/display_image.cpp includes
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@end_toggle
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@add_toggle_python
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As a first step, the OpenCV python library is imported.
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The proper way to do this is to additionally assign it the name *cv*, which is used in the following to reference the library.
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@snippet samples/python/tutorial_code/introduction/display_image/display_image.py imports
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@end_toggle
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Now, let's analyze the main code.
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As a first step, we read the image "starry_night.jpg" from the OpenCV samples.
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In order to do so, a call to the @ref cv::imread function loads the image using the file path specified by the first argument.
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The second argument is optional and specifies the format in which we want the image. This may be:
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- IMREAD_COLOR loads the image in the BGR 8-bit format. This is the **default** that is used here.
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- IMREAD_UNCHANGED loads the image as is (including the alpha channel if present)
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- IMREAD_GRAYSCALE loads the image as an intensity one
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After reading in the image data will be stored in a @ref cv::Mat object.
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@add_toggle_cpp
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@snippet cpp/tutorial_code/introduction/display_image/display_image.cpp imread
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@end_toggle
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@add_toggle_python
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@snippet samples/python/tutorial_code/introduction/display_image/display_image.py imread
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@end_toggle
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@note
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OpenCV offers support for the image formats Windows bitmap (bmp), portable image formats (pbm,
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pgm, ppm) and Sun raster (sr, ras). With help of plugins (you need to specify to use them if you
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build yourself the library, nevertheless in the packages we ship present by default) you may
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also load image formats like JPEG (jpeg, jpg, jpe), JPEG 2000 (jp2 - codenamed in the CMake as
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Jasper), TIFF files (tiff, tif) and portable network graphics (png). Furthermore, OpenEXR is
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also a possibility.
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Afterwards, a check is executed, if the image was loaded correctly.
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@add_toggle_cpp
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@snippet cpp/tutorial_code/introduction/display_image/display_image.cpp empty
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@end_toggle
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@add_toggle_python
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@snippet samples/python/tutorial_code/introduction/display_image/display_image.py empty
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@end_toggle
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Then, the image is shown using a call to the @ref cv::imshow function.
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The first argument is the title of the window and the second argument is the @ref cv::Mat object that will be shown.
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Because we want our window to be displayed until the user presses a key (otherwise the program would
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end far too quickly), we use the @ref cv::waitKey function whose only parameter is just how long
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should it wait for a user input (measured in milliseconds). Zero means to wait forever.
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The return value is the key that was pressed.
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@add_toggle_cpp
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@snippet cpp/tutorial_code/introduction/display_image/display_image.cpp imshow
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@end_toggle
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@add_toggle_python
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@snippet samples/python/tutorial_code/introduction/display_image/display_image.py imshow
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@end_toggle
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In the end, the image is written to a file if the pressed key was the "s"-key.
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For this the cv::imwrite function is called that has the file path and the cv::Mat object as an argument.
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@add_toggle_cpp
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@snippet cpp/tutorial_code/introduction/display_image/display_image.cpp imsave
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@end_toggle
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@add_toggle_python
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@snippet samples/python/tutorial_code/introduction/display_image/display_image.py imsave
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@end_toggle
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