init - 初始化项目
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Random generator and text with OpenCV {#tutorial_random_generator_and_text}
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=====================================
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@tableofcontents
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@prev_tutorial{tutorial_basic_geometric_drawing}
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@next_tutorial{tutorial_gausian_median_blur_bilateral_filter}
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| | |
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| -: | :- |
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| Original author | Ana Huamán |
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| Compatibility | OpenCV >= 3.0 |
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Goals
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-----
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In this tutorial you will learn how to:
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- Use the *Random Number generator class* (@ref cv::RNG ) and how to get a random number from a
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uniform distribution.
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- Display text on an OpenCV window by using the function @ref cv::putText
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Code
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----
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- In the previous tutorial (@ref tutorial_basic_geometric_drawing) we drew diverse geometric figures, giving as input
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parameters such as coordinates (in the form of @ref cv::Point), color, thickness, etc. You
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might have noticed that we gave specific values for these arguments.
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- In this tutorial, we intend to use *random* values for the drawing parameters. Also, we intend
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to populate our image with a big number of geometric figures. Since we will be initializing them
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in a random fashion, this process will be automatic and made by using *loops* .
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- This code is in your OpenCV sample folder. Otherwise you can grab it from
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[here](http://code.opencv.org/projects/opencv/repository/revisions/master/raw/samples/cpp/tutorial_code/core/Matrix/Drawing_2.cpp)
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Explanation
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-----------
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-# Let's start by checking out the *main* function. We observe that first thing we do is creating a
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*Random Number Generator* object (RNG):
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@code{.cpp}
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RNG rng( 0xFFFFFFFF );
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@endcode
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RNG implements a random number generator. In this example, *rng* is a RNG element initialized
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with the value *0xFFFFFFFF*
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-# Then we create a matrix initialized to *zeros* (which means that it will appear as black),
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specifying its height, width and its type:
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@code{.cpp}
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/// Initialize a matrix filled with zeros
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Mat image = Mat::zeros( window_height, window_width, CV_8UC3 );
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/// Show it in a window during DELAY ms
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imshow( window_name, image );
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@endcode
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-# Then we proceed to draw crazy stuff. After taking a look at the code, you can see that it is
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mainly divided in 8 sections, defined as functions:
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@code{.cpp}
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/// Now, let's draw some lines
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c = Drawing_Random_Lines(image, window_name, rng);
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if( c != 0 ) return 0;
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/// Go on drawing, this time nice rectangles
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c = Drawing_Random_Rectangles(image, window_name, rng);
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if( c != 0 ) return 0;
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/// Draw some ellipses
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c = Drawing_Random_Ellipses( image, window_name, rng );
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if( c != 0 ) return 0;
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/// Now some polylines
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c = Drawing_Random_Polylines( image, window_name, rng );
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if( c != 0 ) return 0;
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/// Draw filled polygons
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c = Drawing_Random_Filled_Polygons( image, window_name, rng );
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if( c != 0 ) return 0;
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/// Draw circles
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c = Drawing_Random_Circles( image, window_name, rng );
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if( c != 0 ) return 0;
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/// Display text in random positions
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c = Displaying_Random_Text( image, window_name, rng );
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if( c != 0 ) return 0;
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/// Displaying the big end!
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c = Displaying_Big_End( image, window_name, rng );
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@endcode
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All of these functions follow the same pattern, so we will analyze only a couple of them, since
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the same explanation applies for all.
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-# Checking out the function **Drawing_Random_Lines**:
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@code{.cpp}
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int Drawing_Random_Lines( Mat image, char* window_name, RNG rng )
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{
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int lineType = 8;
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Point pt1, pt2;
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for( int i = 0; i < NUMBER; i++ )
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{
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pt1.x = rng.uniform( x_1, x_2 );
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pt1.y = rng.uniform( y_1, y_2 );
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pt2.x = rng.uniform( x_1, x_2 );
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pt2.y = rng.uniform( y_1, y_2 );
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line( image, pt1, pt2, randomColor(rng), rng.uniform(1, 10), 8 );
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imshow( window_name, image );
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if( waitKey( DELAY ) >= 0 )
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{ return -1; }
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}
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return 0;
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}
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@endcode
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We can observe the following:
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- The *for* loop will repeat **NUMBER** times. Since the function @ref cv::line is inside this
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loop, that means that **NUMBER** lines will be generated.
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- The line extremes are given by *pt1* and *pt2*. For *pt1* we can see that:
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@code{.cpp}
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pt1.x = rng.uniform( x_1, x_2 );
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pt1.y = rng.uniform( y_1, y_2 );
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@endcode
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- We know that **rng** is a *Random number generator* object. In the code above we are
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calling **rng.uniform(a,b)**. This generates a randomly uniformed distribution between
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the values **a** and **b** (inclusive in **a**, exclusive in **b**).
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- From the explanation above, we deduce that the extremes *pt1* and *pt2* will be random
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values, so the lines positions will be quite impredictable, giving a nice visual effect
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(check out the Result section below).
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- As another observation, we notice that in the @ref cv::line arguments, for the *color*
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input we enter:
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@code{.cpp}
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randomColor(rng)
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@endcode
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Let's check the function implementation:
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@code{.cpp}
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static Scalar randomColor( RNG& rng )
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{
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int icolor = (unsigned) rng;
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return Scalar( icolor&255, (icolor>>8)&255, (icolor>>16)&255 );
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}
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@endcode
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As we can see, the return value is an *Scalar* with 3 randomly initialized values, which
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are used as the *R*, *G* and *B* parameters for the line color. Hence, the color of the
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lines will be random too!
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-# The explanation above applies for the other functions generating circles, ellipses, polygons,
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etc. The parameters such as *center* and *vertices* are also generated randomly.
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-# Before finishing, we also should take a look at the functions *Display_Random_Text* and
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*Displaying_Big_End*, since they both have a few interesting features:
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-# **Display_Random_Text:**
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@code{.cpp}
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int Displaying_Random_Text( Mat image, char* window_name, RNG rng )
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{
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int lineType = 8;
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for ( int i = 1; i < NUMBER; i++ )
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{
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Point org;
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org.x = rng.uniform(x_1, x_2);
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org.y = rng.uniform(y_1, y_2);
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putText( image, "Testing text rendering", org, rng.uniform(0,8),
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rng.uniform(0,100)*0.05+0.1, randomColor(rng), rng.uniform(1, 10), lineType);
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imshow( window_name, image );
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if( waitKey(DELAY) >= 0 )
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{ return -1; }
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}
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return 0;
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}
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@endcode
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Everything looks familiar but the expression:
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@code{.cpp}
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putText( image, "Testing text rendering", org, rng.uniform(0,8),
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rng.uniform(0,100)*0.05+0.1, randomColor(rng), rng.uniform(1, 10), lineType);
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@endcode
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So, what does the function @ref cv::putText do? In our example:
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- Draws the text **"Testing text rendering"** in **image**
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- The bottom-left corner of the text will be located in the Point **org**
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- The font type is a random integer value in the range: \f$[0, 8>\f$.
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- The scale of the font is denoted by the expression **rng.uniform(0, 100)x0.05 + 0.1**
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(meaning its range is: \f$[0.1, 5.1>\f$)
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- The text color is random (denoted by **randomColor(rng)**)
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- The text thickness ranges between 1 and 10, as specified by **rng.uniform(1,10)**
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As a result, we will get (analagously to the other drawing functions) **NUMBER** texts over our
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image, in random locations.
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-# **Displaying_Big_End**
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@code{.cpp}
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int Displaying_Big_End( Mat image, char* window_name, RNG rng )
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{
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Size textsize = getTextSize("OpenCV forever!", FONT_HERSHEY_COMPLEX, 3, 5, 0);
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Point org((window_width - textsize.width)/2, (window_height - textsize.height)/2);
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int lineType = 8;
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Mat image2;
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for( int i = 0; i < 255; i += 2 )
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{
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image2 = image - Scalar::all(i);
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putText( image2, "OpenCV forever!", org, FONT_HERSHEY_COMPLEX, 3,
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Scalar(i, i, 255), 5, lineType );
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imshow( window_name, image2 );
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if( waitKey(DELAY) >= 0 )
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{ return -1; }
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}
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return 0;
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}
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@endcode
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Besides the function **getTextSize** (which gets the size of the argument text), the new
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operation we can observe is inside the *foor* loop:
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@code{.cpp}
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image2 = image - Scalar::all(i)
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@endcode
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So, **image2** is the subtraction of **image** and **Scalar::all(i)**. In fact, what happens
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here is that every pixel of **image2** will be the result of subtracting every pixel of
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**image** minus the value of **i** (remember that for each pixel we are considering three values
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such as R, G and B, so each of them will be affected)
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Also remember that the subtraction operation *always* performs internally a **saturate**
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operation, which means that the result obtained will always be inside the allowed range (no
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negative and between 0 and 255 for our example).
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Result
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------
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As you just saw in the Code section, the program will sequentially execute diverse drawing
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functions, which will produce:
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-# First a random set of *NUMBER* lines will appear on screen such as it can be seen in this
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screenshot:
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-# Then, a new set of figures, these time *rectangles* will follow.
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-# Now some ellipses will appear, each of them with random position, size, thickness and arc
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length:
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-# Now, *polylines* with 03 segments will appear on screen, again in random configurations.
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-# Filled polygons (in this example triangles) will follow.
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-# The last geometric figure to appear: circles!
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-# Near the end, the text *"Testing Text Rendering"* will appear in a variety of fonts, sizes,
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colors and positions.
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-# And the big end (which by the way expresses a big truth too):
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