init - 初始化项目

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Camera calibration with square chessboard {#tutorial_camera_calibration_square_chess}
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@tableofcontents
@prev_tutorial{tutorial_camera_calibration_pattern}
@next_tutorial{tutorial_camera_calibration}
| | |
| -: | :- |
| Original author | Victor Eruhimov |
| Compatibility | OpenCV >= 4.0 |
The goal of this tutorial is to learn how to calibrate a camera given a set of chessboard images.
*Test data*: use images in your data/chess folder.
- Compile OpenCV with samples by setting BUILD_EXAMPLES to ON in cmake configuration.
- Go to bin folder and use imagelist_creator to create an XML/YAML list of your images.
- Then, run calibration sample to get camera parameters. Use square size equal to 3cm.
Pose estimation
---------------
Now, let us write code that detects a chessboard in an image and finds its distance from the
camera. You can apply this method to any object with known 3D geometry; which you detect in an
image.
*Test data*: use chess_test\*.jpg images from your data folder.
- Create an empty console project. Load a test image :
Mat img = imread(argv[1], IMREAD_GRAYSCALE);
- Detect a chessboard in this image using findChessboard function :
bool found = findChessboardCorners( img, boardSize, ptvec, CALIB_CB_ADAPTIVE_THRESH );
- Now, write a function that generates a vector\<Point3f\> array of 3d coordinates of a chessboard
in any coordinate system. For simplicity, let us choose a system such that one of the chessboard
corners is in the origin and the board is in the plane *z = 0*
- Read camera parameters from XML/YAML file :
FileStorage fs( filename, FileStorage::READ );
Mat intrinsics, distortion;
fs["camera_matrix"] >> intrinsics;
fs["distortion_coefficients"] >> distortion;
- Now we are ready to find a chessboard pose by running \`solvePnP\` :
vector<Point3f> boardPoints;
// fill the array
...
solvePnP(Mat(boardPoints), Mat(foundBoardCorners), cameraMatrix,
distCoeffs, rvec, tvec, false);
- Calculate reprojection error like it is done in calibration sample (see
opencv/samples/cpp/calibration.cpp, function computeReprojectionErrors).
Question: how would you calculate distance from the camera origin to any one of the corners?
Answer: As our image lies in a 3D space, firstly we would calculate the relative camera pose. This would give us 3D to 2D correspondences. Next, we can apply a simple L2 norm to calculate distance between any point (end point for corners).