init - 初始化项目
This commit is contained in:
@@ -0,0 +1,66 @@
|
||||
Camera calibration with square chessboard {#tutorial_camera_calibration_square_chess}
|
||||
=========================================
|
||||
|
||||
@tableofcontents
|
||||
|
||||
@prev_tutorial{tutorial_camera_calibration_pattern}
|
||||
@next_tutorial{tutorial_camera_calibration}
|
||||
|
||||
| | |
|
||||
| -: | :- |
|
||||
| Original author | Victor Eruhimov |
|
||||
| Compatibility | OpenCV >= 4.0 |
|
||||
|
||||
|
||||
The goal of this tutorial is to learn how to calibrate a camera given a set of chessboard images.
|
||||
|
||||
*Test data*: use images in your data/chess folder.
|
||||
|
||||
- Compile OpenCV with samples by setting BUILD_EXAMPLES to ON in cmake configuration.
|
||||
|
||||
- Go to bin folder and use imagelist_creator to create an XML/YAML list of your images.
|
||||
|
||||
- Then, run calibration sample to get camera parameters. Use square size equal to 3cm.
|
||||
|
||||
Pose estimation
|
||||
---------------
|
||||
|
||||
Now, let us write code that detects a chessboard in an image and finds its distance from the
|
||||
camera. You can apply this method to any object with known 3D geometry; which you detect in an
|
||||
image.
|
||||
|
||||
*Test data*: use chess_test\*.jpg images from your data folder.
|
||||
|
||||
- Create an empty console project. Load a test image :
|
||||
|
||||
Mat img = imread(argv[1], IMREAD_GRAYSCALE);
|
||||
|
||||
- Detect a chessboard in this image using findChessboard function :
|
||||
|
||||
bool found = findChessboardCorners( img, boardSize, ptvec, CALIB_CB_ADAPTIVE_THRESH );
|
||||
|
||||
- Now, write a function that generates a vector\<Point3f\> array of 3d coordinates of a chessboard
|
||||
in any coordinate system. For simplicity, let us choose a system such that one of the chessboard
|
||||
corners is in the origin and the board is in the plane *z = 0*
|
||||
|
||||
- Read camera parameters from XML/YAML file :
|
||||
|
||||
FileStorage fs( filename, FileStorage::READ );
|
||||
Mat intrinsics, distortion;
|
||||
fs["camera_matrix"] >> intrinsics;
|
||||
fs["distortion_coefficients"] >> distortion;
|
||||
|
||||
- Now we are ready to find a chessboard pose by running \`solvePnP\` :
|
||||
|
||||
vector<Point3f> boardPoints;
|
||||
// fill the array
|
||||
...
|
||||
|
||||
solvePnP(Mat(boardPoints), Mat(foundBoardCorners), cameraMatrix,
|
||||
distCoeffs, rvec, tvec, false);
|
||||
|
||||
- Calculate reprojection error like it is done in calibration sample (see
|
||||
opencv/samples/cpp/calibration.cpp, function computeReprojectionErrors).
|
||||
|
||||
Question: how would you calculate distance from the camera origin to any one of the corners?
|
||||
Answer: As our image lies in a 3D space, firstly we would calculate the relative camera pose. This would give us 3D to 2D correspondences. Next, we can apply a simple L2 norm to calculate distance between any point (end point for corners).
|
||||
Reference in New Issue
Block a user